Any character in Amicas, except monks, may attempt to cast spells. Spells listed for Cleric or Paladin may only be cast by characters of that class unless another class is listed on the spell. Except for the specifics listed in this document, all other class restrictions on casting, such as alignment restrictions and preparation of spells apply. Those with only Barbarian, Fighter, and/or Rogue levels can cast any spell they know without preparing it ahead of time. Monks will not have access to spells, but will have greater access to Ki Points and Powers.
Hero Points are only awarded to player characters. Hero points do not renew over time or with rest. Once spent, they are gone forever. The GM is the final arbiter on the award and use of hero points.
All characters start without a class and will essentially be a level 0 character. Use these rules to build your starting character and then apply class levels as they progress.
An example geneology. I did the grandparents and parents/aunts/uncles in about 1 written page. As you will see most of the characters are unaccounted for or confirmed dead.
The ramshackle town of Falcon’s Hollow is a wild place that rests perilously close to the infamous Darkmoon Vale. Nestled in the shadow of Drokar’s crag the shadow of nearby mountains casts a shroud of gloom on the desperate souls who call this place home. It is a place of hardship broken only occasionally by a festival or an infrequent merchant caravan. The people of the tiny village face constant adversity from both the wilderness and the wiles of man. Wolves nip at their heels and cutpurses ply at their pockets.
Still many are drawn here to make their fortune cutting darkwood lumber in the lush forests of the vale. They are undaunted by the mist that hides the feral beasts, trolls and the restless souls of the dead that roam the forest.
Others journey to these remote fringes to start over, cobbling together their shattered lives on the edge of an untouched wilderness far from the things of man. The remoteness also attracts persecuted zealots and outcasts. Here, these fanatics practice their strange and often deviant rites unfettered by the mores of civilization.
Regardless of the reason they choose this town as their home all have heard the legends that below the rocky slopes of Droskar’s crag lies a once great dwarven kingdom full of unsurpassed treasures but also an ancient evil.
The dwarven influence around Darkmoon Vale is very strong ...
Only in the past few years have the elves returned to Darkmoon Vale ...
Gnomes try desperately (but fail spectacularly) to fit in ...
Half-dwarves, while not common, are not unknown in Darkmoon Vale ...
Every few years, a half-elf is born ...
The strength and toughness of half-orcs make them welcome ......
Halflings are unpopular in Darkmoon Vale ......