Saturday, 04 May 2024, 6:42 PM


Welcome Commoner | RSS


Main | Background | Sign Up | Login

Login

Next Meeting

Dungeons & Dragons 5e
05 September 2020 10a
Virtual Online

Next Game
  DnD 5e [Russ] CURRENT
       Mystery at the Keep

  DnD 5e [Michelle]
       Waterdeep

  Monster of the Week [Connor]


  DnD 5e [Melissa]



Statistics

Total online: 1
Guests: 1
Users: 0

Main » Articles » Homebrew » Flex System: New Corinth

Entries in category: 3
Shown entries: 1-3

Rules for Homebrew Flex System & Character Creation

Flex System: New Corinth | Views: 579 | Added by: Rob | Date: 08 Oct 2018

Like most bad things, you can blame the current condition of the United States squarely on the Nazis. 

In WW2, as the German advance near Stalingrad faltered, Hitler unleashed his secret weapons. From the nightmarish depths of the Buchenwald, dying Gypsy witches had shared an ages old blood curse with their torturers. Vampirism. The Wehrmacht, in an attempt to bolster it's fighting prowess, turned thousands of it's troops into bloodsucking monsters. Nightmarish myth became horrid reality, and Stalingrad fell almost overnight. But the Vampires weren't the only monsters waiting to be pulled out of the dark. 

Flex System: New Corinth | Views: 856 | Added by: Rob | Date: 28 Feb 2014

New Corinth is not the warzone that some of the major cities have become in the last decade or so. This is largely due to a peaceful impasse between the city government and a few of the independent, influential groups in the city. While the police forces technically are bound by law to arrest any members of the public who break the law, the reality is that "victimless" crimes by the various syndicates in the city (such as smuggling, prostitution, illegal gambling, and the sale of certain illicit substances) are largely ignored. 

Flex System: New Corinth | Views: 858 | Added by: Rob | Date: 28 Feb 2014

Site Menu

Search

Sections
Flex System: New Corinth [3]


Copyright dragone69 © 2024   Make a free website with uCoz