This is a brief overview of Earth's history from 2150 up to the year of 2180 (which will be when the campaign starts), details on the Search/Destroy Agency (including how warrants for fugitives are issued, what kind of warrants are available, etc.) and the New Church.
The ramshackle town of Falcon’s Hollow is a wild place that rests perilously close to the infamous Darkmoon Vale. Nestled in the shadow of Drokar’s crag the shadow of nearby mountains casts a shroud of gloom on the desperate souls who call this place home. It is a place of hardship broken only occasionally by a festival or an infrequent merchant caravan. The people of the tiny village face constant adversity from both the wilderness and the wiles of man. Wolves nip at their heels and cutpurses ply at their pockets.
Still many are drawn here to make their fortune cutting darkwood lumber in the lush forests of the vale. They are undaunted by the mist that hides the feral beasts, trolls and the restless souls of the dead that roam the forest.
Others journey to these remote fringes to start over, cobbling together their shattered lives on the edge of an untouched wilderness far from the things of man. The remoteness also attracts persecuted zealots and outcasts. Here, these fanatics practice their strange and often deviant rites unfettered by the mores of civilization.
Regardless of the reason they choose this town as their home all have heard the legends that below the rocky slopes of Droskar’s crag lies a once great dwarven kingdom full of unsurpassed treasures but also an ancient evil.
The dwarven influence around Darkmoon Vale is very strong ...
Only in the past few years have the elves returned to Darkmoon Vale ...
Gnomes try desperately (but fail spectacularly) to fit in ...
Half-dwarves, while not common, are not unknown in Darkmoon Vale ...
Every few years, a half-elf is born ...
The strength and toughness of half-orcs make them welcome ......
Halflings are unpopular in Darkmoon Vale ......
While not a particularly religious or spiritual bunch, the people of Darkmoon Vale nonetheless pay lip-service to numerous divine entities. Among the 20 most powerful and common gods of Golarion, only Gozreh, Iomedae, and Sarenrae have managed to acquire “worshipers” here. They frequently compete with older faiths for the hearts of Valers.
Like most bad things, you can blame the current condition of the United States squarely on the Nazis.
In WW2, as the German advance near Stalingrad faltered, Hitler unleashed his secret weapons. From the nightmarish depths of the Buchenwald, dying Gypsy witches had shared an ages old blood curse with their torturers. Vampirism. The Wehrmacht, in an attempt to bolster it's fighting prowess, turned thousands of it's troops into bloodsucking monsters. Nightmarish myth became horrid reality, and Stalingrad fell almost overnight. But the Vampires weren't the only monsters waiting to be pulled out of the dark.
New Corinth is not the warzone that some of the major cities have become in the last decade or so. This is largely due to a peaceful impasse between the city government and a few of the independent, influential groups in the city. While the police forces technically are bound by law to arrest any members of the public who break the law, the reality is that "victimless" crimes by the various syndicates in the city (such as smuggling, prostitution, illegal gambling, and the sale of certain illicit substances) are largely ignored.