It is still with great caution that I regard the Gnome, Larm. Anyone with the kind of command over magical plants that he displayed could kill me faster by accident than on purpose, and that's a dangerous capability for an ally.
In a castle dungeon full of illogical magic and bizarre creatures, a guide is probably a bigger asset than any weapon. Such was the party's priority when we formed a pact with Larm to clear out his fungus problem, a side of his irresponsible experimentation, no doubt. The group had proven strong against pigs, bandits, zombie dragons, and ogres in the past, so a walking mushroom seemed beatable, and the Gnome could show us our way out afterwards, or perhaps even to treasure.
Larm had five sacks full of antifungal dust. He called them Packets. Although the antifungal dust would burn the mushrooms and mold up, the fungi were showing evolution. They could coat the packets in their vile goop, and stop the packet from dispersing dust. We wou
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