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Having gotten on the bad side of the local Duke, our characters need to work off their debt by making a delivery. MYSTERY AT THE KEEP System: Dungeons & Dragons GM: Russ
CHARACTERS: ... Read more » |
A continent decimated by war and disease. A place that thrived 4 generations ago, but which now survives by a thread and the grace of all the gods. Your grandparents enjoyed an almost utopian existence filled with music and wine, friendly competitions and contentment. The Humans dominated the land and the Dwarves the earth, although many different races filled this continent. Education and magical research were valued more than physical work because the Amicas city-states understood that “work accomplishes one thing today… research accomplishes many new things tomorrow.” Large scale governments did not exist back then as the city states had abundance. When the population has all of its needs met, there is little need for powerful government. Those that served in the government ... Read more » |
None would deny that opportunities for great adventure lie within the dank dungeons, winding caves, and sprawling wildlands of the world. However, the place where characters come back to sell their treasures, rest, and live their lives can hold excitement as well. Filled with people, businesses, intrigue, and secret locations, cities can provide adventure hooks on literally every street corner.
SECURITY AND INVESTIGATIONS System: Pathfinder GM: Robyn, Michelle
HOUSE RULES: Fumble: Whenever an attacker rolls a natural 1 on the die, the attack misses and there is the threat of a fumble. The attacker must immediately make a confirmation roll, using their full base attack bonus (and accompanying modifiers) ... Read more » |