Tuesday, 21 May 2024, 11:14 AM


Welcome Commoner | RSS


Main | Journals | Sign Up | Login

Login

Next Meeting

Dungeons & Dragons 5e
05 September 2020 10a
Virtual Online

Next Game
  DnD 5e [Russ] CURRENT
       Mystery at the Keep

  DnD 5e [Michelle]
       Waterdeep

  Monster of the Week [Connor]


  DnD 5e [Melissa]



Statistics

Total online: 1
Guests: 1
Users: 0

Main » 2014 » November » 07

We begin our story in the Sitting Duck tavern as we attempt to wrangle the ranger, Badiel, into caring that there may be a necro-cult in his midst.  He could care less.  He was mildly amused by the signet ring of the Necromancer he had been tracking down after killing his father.  He gave us 100g reward (minus the cost of the drinks).  The map of the Hall of Dead Heroes did pique his interest but we snatched away our map to its location before he had a chance to study it at length.  I don't trust him.  

Attempting to arouse interest in the cult with the local "good" Necromancer didn't seem to work either.  People just don't care about cults the way they used to.  During our conversation with the N'mancer, Bay-Wynn attempted to gain access to his laboratory to search for clues that might link him to the cult.  Nothing was found.  Another d ... Read more »

Category: Darkmoon Vale | Views: 841 | Added by: Russ | Date: 06 Nov 2014

Site Menu

Search

Sections
Waterdeep [0]
Mystery at the Keep [0]
Recovery of Amicas [49]
Security and Investigations [0]
A Dogs' Life [4]
Darkmoon Vale [31]
Rise and Fall [4]
Northlands [10]


Copyright dragone69 © 2024   Make a free website with uCoz